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Aidanator1000

12
Posts
2
Topics
4
Following
A member registered Jan 11, 2021

Recent community posts

This game is incredible! i remember getting this when it was free, and loving it. i spent a month searching for it after a year later, and im glad to see the developer can now get support for this, and that there is content and more coming to this game! and it is in early access! excited to buy it when i can!

this is amazing. carry through man!

idk if it is just me, but that stuff LAGS for me.  never reached 60 fps in a song. im using the quest 2 port for this, but can anyone enlighten?

this is amazing! im loving how adorable this is! any way to make it full screen or not in windowed mode?

so in the instructions, i did the thing.i fist copied the game entirely just to not ruin the vanilla, brought the mod data into the folder and deleted everything else. game wont launch now. says i need to have Madness Project Nexus_data next to the executable, despite being in the same folder

help. share your experiences with the modding, and lets see if this can get fixed

the note at the end doesnt work man

would you say its active at the moment?

i kept just peeking everytime i went to the fridge, and of course found the guy just sitting there, and i was just like "hello, am i in your house? or are you in my backyard? what happened to your neck?" anyway enough blabberin, good short experience

whats the difference between mega mirror and GDrive

your doing a great job. pre ordered on steam, excited to be here for the development of the gam

no bloom

possibly the greatest concept of an fps game. the power and satisfaction of fast paced power is what encourages people to love the game, and ways to incorporate skill to complete hard obstacles is a next step, since the enemy projectiles are pin point on the player and small, meaning you would HAVE to take cover in a game that encourages you to dive in on your enemies. the wall climbing is a great implication to a game, easy to avoid enemies and gets you high ground fair and square and can even boost you higher for platforms. but that's the problem, the boost isn't limited, and you can infinitely do in, making it so you never have to come down at all. another thing which is a bug i guess is the enemy collision. not with bullets on enemies, no, the titans as i like to call them are made of certain shapes to represent an in development hitbox, but the way that their made, if they hit another titan they can collide and get their body pieces stuck inside eachother, forcing them to be stuck to eachother and their ai trying to walk at you only just stumbles on eachothers feet. but the way you have the pieces fall off are genius and innovative to allowing devs to have a way to easily make a dev model interaction simulating body parts falling off on the model: like doom eternal where parts fall off on shots. its great fun, neat to play around with, and a wonderful vision. but like youve probably heard more times than you need to,

content pls.

take it as a compliment. we crave more because we like it .